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Ship Equipment is used to upgrade ships. Ship equipment is always specific to a ship type and in many cases, the stats depend on the ship type it is for. Ship equipment can be crafted, bought from ship equipment vendors or looted from destroyed or boarded ships during space combat.

Turrets[ | ]

There are three types of turrets: turrets, missile turrets and mining turrets. Like almost all equipment, they are available in different quality tiers: basic, exceptional, rare, legendary and epic. Epic ship equipment is only obtainable via crafting. All turrets are available as heavy and light versions. Heavy turrets can only be equipped on heavy mount points. Light turrets can be equipped on light or heavy mount points. However, the stats of light and heavy turrets do not differ, but heavy turrets fire two shots instead of one. All ships have pre-quipped combat turrets. The damage of all turrets is independent of the ship type.

Combat Turrets[ | ]

Combat Turrets are used for space combat. They can only be equipped to turret mount points. They are available as different subtypes: laser turrets, plasma turrets, gauss turrets, ion turrets.

Laser Turrets[ | ]

Laser Turrets do moderate damage to shields, subsystems and armor. They inflict thermal damage. There are laser turrets and laser beam turrets. Laser turrets use ship energy cells. Laser beam turrets do not use any ammo and have more range, but their energy usage is higher.

Plasma Turrets[ | ]

Plasma Turrets use ammo. They do little damage against shields and subsystems, but heavy damage to armor. They inflict explosive damage. There are plasma turrets and plasma beam turrets. Plasma turrets use fusion cells. Plasma beam turrets do not use any ammo and have more range, but their energy usage is higher.

Gauss Turrets[ | ]

Gauss Turrets use gauss cannon rounds. They do moderate damage to shields, subsystems and armor. They inflict kinetic damage.

Ion Turrets[ | ]

Ion Turrets do heavy damage to shields and subsystems, but little damage to armor. They inflict ion damage. There are ion turrets and ion beam turrets. Ion turrets use ship energy cells. Ion beam turrets do not use any ammo and have more range, but their energy usage is higher.

Missile Turrets[ | ]

Missile Turrets are used for space combat. They can only be equipped to missile mount points. They use ship missiles as ammo and inflict explosive damage.

Mining Turrets[ | ]

Mining Turrets are used for mining. They can only be equipped to turret mount points. They do not use ammo. However, they are useless in space combat.

Other Ship Equipment[ | ]

Warp Drive[ | ]

The Warp Drive powers your ship and modifies the maximum speed of your ship. A good warp drive is essential to balance your ship's energy during space combat. All ships have a pre-equipped warp drive.

FTL Drive[ | ]

The FTL (faster than light) Drive is needed to travel through FTL space. The starter ship does not have an FTL Drive equipped. Therefore, there is a mission to obtain your first FTL drive. All ships bought throughout the game come with a pre-equipped standard FTL Drive. A better FTL drive increases the speed in FTL space.

Ship Electronics[ | ]

Ship Electronics upgrades the scan range, scan quality, security and shields. All ships have pre-equipped Ship Electronics.

Target Computer[ | ]

The Target Computer upgrades the chance to hit, the shield bypass and the ability to target subsystems. Shield bypass allows to damage the hull even when the shields are active. All ships have a pre-equipped Target Computer.

Ship Shields[ | ]

The Ship Shields provide protection to the ship during space combat. Ship Shields are the first layer of defense, before the ship's hull takes damage. All incoming fire is absorbed by shields. However, there's a small chance, that damage bypasses shields. When Ship Shields are down, the hull and subsystems take damage. Better shields provide more HP to the shields, reduce the energy usage and provide more resistance to kinetic, thermal, explosive and ion damage. All ships have pre-equipped shields.

Ship Armor[ | ]

Ship armor provides protection to the ship during space combat. It's the last layer of defense, before the ship is destroyed. Better Armor provides more HP. All ships have pre-equipped armor.

Cargo Extension[ | ]

The Cargo Extension allows to increase the amount of cargo a ship can carry. A better Cargo Extension increases the amount of extra cargo. Ships do not have pre-equipped Cargo Extension.

Refinery[ | ]

The Refinery allows to refine ore. A better Refinery increases the efficiency, which likely means that less ore is wasted during the refining process. Ships do not have a pre-equipped Refinery.

List of Ship Equipment[ | ]

Please be aware, that the values given in the tables below are without any bonuses from crew perks!

Turrets[ | ]

Turret Ammo Damage Type Increasable Stats During Crafting (Max. Finishing Points) Basic Quality (Crafted, base values) Exceptional Quality (Crafted, Base Values) Rare Quality (Crafted, Base Values) Legendary Quality (Crafted, Base Values) Epic Quality (Crafted, Base Values)
Laser turret
Laser turret heavy
Laser Turret Ship Energy Cells Thermal
  • Range (5)
  • Capacitor Usage (5)
  • Energy Usage (5)
  • Reload Speed (5)
  • DPS: 1.6-2
  • Reload Speed 2-2.5
  • Capacitor Use: 3-4
  • Energy Use: 10
  • Range: 300-350
  • DPS: 1.9-2.9
  • Reload Speed: 1.7-2.2
  • Capacitor Use: 2.5-3
  • Energy Use: 9.5-10.0
  • Range: 350-400
  • DPS: 3.4-4.8
  • Reload Speed: 1.2-1.5
  • Capacitor Use: 2-2.5
  • Energy Use: 8.5-9.5
  • Range: 400-450
  • DPS: 4.6-6.0
  • Reload Speed: 1.0-1.26
  • Capacitor Use: 1.8-2.2
  • Energy Use: 8.0-9.0
  • Range: 450-500
  • DPS: 7.2-9.5
  • Reload Speed: 0.8-1.0
  • Capacitor Use: 1.5-2.0
  • Energy Use: 7.5-8.5
  • Range: 500-550
Laser turret
Laser turret heavy
Laser Beam Turret None Thermal
  • DPS: 2.0-2.2
  • Reload Speed: 2.3-2.5
  • Capacitor Use: 5-6
  • Energy Use: 15
  • Range: 500-525
  • DPS: 2.3-3
  • Reload Speed: 2-2.2
  • Capacitor Use: 4.5-5.5
  • Energy Use: 14.5-15
  • Range: 525-550
  • DPS: 3-3.9
  • Reload Speed: 1.8-2
  • Capacitor Use: 4-5
  • Energy Use: 14-14.5
  • Range: 550-600
  • DPS: 4.68-5.3
  • Reload Speed: 1.3-1.5
  • Capacitor Use: 3.5-4.5
  • Energy Use: 13-14
  • Range: 600-650
  • DPS: 6.6-8.0
  • Reload Speed: 1.0-1.2
  • Capacitor Use: 3-4
  • Energy Use: 12-13
  • Range: 650-700
Plasma turret
Plasma turret heavy
Plasma Turret Fusion Cells Explosive
  • DPS: 2.8-3.1
  • Reload Speed 2.3-2.5
  • Capacitor Use: 3-4
  • Energy Use: 10
  • Range: 300-350
  • DPS: 3.5-4.2
  • Reload Speed: 2.1-2.3
  • Capacitor Use: 2.5-3
  • Energy Use: 9.5-10.0
  • Range: 350-400
  • DPS: 3.7-5.1
  • Reload Speed: 1.9-2.2
  • Capacitor Use: 2-2.5
  • Energy Use: 8.5-9.5
  • Range: 400-450
  • DPS: 5.0-5.5
  • Reload Speed: 1.8-2.0
  • Capacitor Use: 1.8-2.2
  • Energy Use: 8.0-9.0
  • Range: 450-500
  • DPS: 5.3-6.4
  • Reload Speed: 1.7-1.9
  • Capacitor Use: 1.5-2.0
  • Energy Use: 7.5-8.5
  • Range: 500-550
Plasma turret
Plasma turret heavy
Plasma Beam Turret None Explosive
  • DPS: 1.7-2.1
  • Reload Speed: 2.4-2.8
  • Capacitor Use: 5-6
  • Energy Use: 15
  • Range: 500-525
  • DPS: 1.9-2.7
  • Reload Speed: 2.2-2.6
  • Capacitor Use: 4.5-5.5
  • Energy Use: 14.5-15
  • Range: 525-550
  • DPS: 2.6-3.4
  • Reload Speed: 2-2.3
  • Capacitor Use: 4-5
  • Energy Use: 14-14.5
  • Range: 550-600
  • DPS: 3.1-3.6
  • Reload Speed: 1.7-1.9
  • Capacitor Use: 3.5-4.5
  • Energy Use: 13-14
  • Range: 600-650
  • DPS: 4.3-5.6
  • Reload Speed: 1.4-1.7
  • Capacitor Use: 3-4
  • Energy Use: 12-13
  • Range: 650-700
Gauss turret
Gauss turret heavy
Gauss Turret Gauss Cannon Rounds Kinetic
  • DPS: 1.6-2.0
  • Reload Speed 1.5-1.8
  • Capacitor Use: 3-4
  • Energy Use: 10
  • Range: 300-350
  • DPS: 1.9-2.7
  • Reload Speed: 1.3-1.6
  • Capacitor Use: 2.5-3
  • Energy Use: 9.5-10.0
  • Range: 350-400
  • DPS: 2.5-3.9
  • Reload Speed: 1-1.4
  • Capacitor Use: 2-2.5
  • Energy Use: 8.5-9.5
  • Range: 400-450
  • DPS: 2.1-3.6
  • Reload Speed: 1.1-1.8
  • Capacitor Use: 1.8-2.2
  • Energy Use: 8-9
  • Range: 450-500
  • DPS: 5.5-7.2
  • Reload Speed: 0.7-0.9
  • Capacitor Use: 1.5-2.0
  • Energy Use: 7.5-8.5
  • Range: 500-550
Ion turret
Ion turret heavy
Ion Turret Ship Energy Cells Ion
  • DPS: 1.3-1.7
  • Reload Speed 1.2-1.5
  • Capacitor Use: 3-4
  • Energy Use: 10
  • Range: 300-350
  • DPS: 1.5-2.7
  • Reload Speed: 1.1-1.3
  • Capacitor Use: 2.5-3
  • Energy Use: 9.5-10.0
  • Range: 350-400
  • DPS: 2.7-4.4
  • Reload Speed: 0.9-1.1
  • Capacitor Use: 2-2.5
  • Energy Use: 8.5-9.5
  • Range: 400-450
  • DPS: 4-5
  • Reload Speed: 0.8-1.0
  • Capacitor Use: 1.8-2.2
  • Energy Use: 8-9
  • Range: 450-500
  • DPS: 5.1-7.1
  • Reload Speed: 0.7-0.8
  • Capacitor Use: 1.5-2.0
  • Energy Use: 7.5-8.5
  • Range: 500-550
Ion turret
Ion turret heavy
Ion Beam Turret None Ion
  • DPS: 1.6-2.0
  • Reload Speed: 2-2.5
  • Capacitor Use: 5-6
  • Energy Use: 15
  • Range: 500-525
  • DPS: 1.8-2.9
  • Reload Speed: 1.7-2.2
  • Capacitor Use: 4.5-5.5
  • Energy Use: 14.5-15
  • Range: 525-550
  • DPS: 3.4-4.9
  • Reload Speed: 1.2-1.5
  • Capacitor Use: 4-5
  • Energy Use: 14-14.5
  • Range: 550-600
  • DPS: 4.6-6.0
  • Reload Speed: 1.0-1.3
  • Capacitor Use: 3.5-4.5
  • Energy Use: 13-14
  • Range: 600-650
  • DPS: 7.6-9.8
  • Reload Speed: 0.8-1.0
  • Capacitor Use: 3-4
  • Energy Use: 12-13
  • Range: 650-700
Missile turret
Missile turret heavy
Missile Turret Ship Missiles Explosive
  • DPS: 2.75-3
  • Reload Speed: 5-5.5
  • Capacitor Use: 3-4
  • Energy Use: 10
  • Range: 500-525
  • DPS: 3-3.5
  • Reload Speed: 4.5-5
  • Capacitor Use: 2.5-3
  • Energy Use: 9.5-10.0
  • Range: 525-550
  • DPS: 3.5-4.2
  • Reload Speed: 4-4.5
  • Capacitor Use: 2-2.5
  • Energy Use: 8.5-9.5
  • Range: 550-600
  • DPS: 4.2-5.2
  • Reload Speed: 3.5-4
  • Capacitor Use: 1.8-2.2
  • Energy Use: 8.0-9.0
  • Range: 600-650
  • DPS: 5.4-7.3
  • Reload Speed: 3.0-3.5
  • Capacitor Use: 1.5-2.0
  • Energy Use: 7.5-8.5
  • Range: 650-700
Laser turret
Laser turret heavy
Mining Turret None None
  • Reload Speed: 12-13
  • Capacitor Usage: 5-6
  • Energy Usage: 15
  • Range: 1200
  • Reload Speed: 11-12
  • Capacitor Usage: 4.5-5.5
  • Energy Usage: 14.5-15
  • Range: 1200
  • Reload Speed: 9-11
  • Capacitor Usage: 4-5
  • Energy Usage: 14-14.5
  • Range: 1200
  • Reload Speed: 7-9
  • Capacitor Usage: 3.5-4.5
  • Energy Usage: 13-14
  • Range: 1200
  • Reload Speed: 5-7
  • Capacitor Usage: 3-4
  • Energy Usage: 12-13
  • Range: 1200

Other Ship Equipment[ | ]

Equipment Base values depend on ship type? Increasable Stats During Crafting (Max. Finishing Points) Basic Quality (Crafted, base values) Exceptional Quality (Crafted, Base Values) Rare Quality (Crafted, Base Values) Legendary Quality (Crafted, Base Values) Epic Quality (Crafted, Base Values)
Warp drive
Warp Drive yes
  • Max Speed (5)
  • Energy Generation (5)
  • Max Speed: 51-56% (compared to the ship's base speed value)
  • Energy Generation: for Atlas CRG-3: 3131-4373
  • Max Speed: 56-58% (compared to the ship's base speed value)
  • Energy Generation: for Atlas CRG-3: 4383-5621
  • Max Speed: unknown
  • Energy Generation: unknown
  • Max Speed: 61-63% (compared to the ship's base speed value)
  • Energy Generation: for Atlas CRG-3: 6883-8110
  • Max Speed: 63-65% (compared to the ship's base speed value)
  • Energy Generation: for Atlas CRG-3: 8100-9300
FTL drive
FTL Drive yes Max Speed (5) Max speed: +50%-64% (compared to the ship's base speed value) Max Speed: +65%-71% (compared to the ship's base speed value) Max Speed: +73%-79% (compared to the ship's base speed value) Max Speed: +80%-87% (compared to the ship's base speed value) Max Speed: +88%-94% (compared to the ship's base speed value)
Ship electronics
Ship Electronics no
  • Scan Range (3)
  • Scan Quality (3, 2% per point)
  • Security (3, 2% per point)
  • Shields (3, 2% per point)
  • Scan Range: 400-500
  • Scan Quality: 1-10%
  • Security: 1-10%
  • Shields: 1-10%
  • Scan Range: 500-600
  • Scan Quality: 11-15%
  • Security: 11-15%
  • Shields: 11-15%
  • Scan Range: 600-700
  • Scan Quality: 16-20%
  • Security: 16-20%
  • Shields: 16-20%
  • Scan Range: 700-800
  • Scan Quality: 21-25%
  • Security: 21-25%
  • Shields: 21-25%
  • Scan Range: 800-1000
  • Scan Quality: 26-30%
  • Security: 26-30%
  • Shields: 26-30%
Targeting computer
Target Computer no
  • Target Subsystems (3, 1% per point)
  • Chance To Hit (3, 1% per point)
  • Shield-Bypass (3, 1% per point)
  • Target Subsystems: 1-10%
  • Chance To Hit: 1-10%
  • Shield-Bypass: 1-10%
  • Target Subsystems: 11-15%
  • Chance To Hit: 11-15%
  • Shield-Bypass: 11-15%
  • Target Subsystems: 16-20%
  • Chance To Hit: 16-20%
  • Shield-Bypass: 16-20%
  • Target Subsystems: 21-25%
  • Chance To Hit: 21-25%
  • Shield-Bypass: 21-25%
  • Target Subsystems: 26-30%
  • Chance To Hit: 26-30%
  • Shield-Bypass: 26-30%
Ship shield
Ship Shields yes
  • Energy Usage (4)
  • Kinetic Resistance (4, 1% per point)
  • Thermal Resistance (4, 1% per point)
  • Explosive Resistance (4, 1% per point)
  • Ion Resistance (4, 1% per point)
  • HP: 76-88%
  • Energy Usage: 22-23
  • Resistances: 2-5% each
  • HP: 85-99%
  • Energy Usage: 21-22
  • Resistances: 5-10% each
  • HP: 101-115%
  • Energy Usage: 19-20
  • Resistances: 10-15% each
  • HP: 116-130%
  • Energy Usage: 18-19
  • Resistances: 15-20% each
  • HP: 130-145%
  • Energy Usage: 17-19
  • Resistances: 20-30% each
Ship armor
Ship Armor yes HP (Unlimited) Extra Armor: +1-10% (+5% of that modified value per finishing point) Extra Armor: +11-15% (+5% of that modified value per finishing point) Extra Armor: +16-20% (+5% of that modified value per finishing point) Extra Armor: +21-25% (+5% of that modified value per finishing point) Extra Armor: +26-30% (+5% of that modified value per finishing point)
Cargo extension
Cargo Extension yes Cargo (Unlimited) Extra Cargo: +1-10% (+0.1-1% per finishing point) Extra Cargo: +11-15% (+1.1-1.5% per finishing point) Extra Cargo: +16-20% (+1.6-2% per finishing point) Extra Cargo: +21-25% (+2.1-2.5% per finishing point) Extra Cargo: +26-30% (+2.6-3% per finishing point)
Refinery
Refinery no Efficiency (Unlimited) Efficiency: 50-58% (+0.5-0.58% per finishing point) Efficiency: 60-68% (+0.6-0.68% per finishing point) Efficiency: 70-78% (+0.7-0.78% per finishing point) Efficiency: 80-88% (+0.8-0.88 per finishing point) Efficiency: 90-98% (+0.9-0.98 per finishing point)
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